Tell us a bit about yourself. What makes you — you, and why have you chosen to work at DragonGaming?
I like sharing my ideas and creativity with the world. DragonGaming gives its developers plenty of freedom to experiment and share their thoughts on projects, which seemed like an ideal working environment for me.
We love big wins, so can you please let us know the top three winnings ever paid by DragonGaming?
The Three biggest wins we’ve had so far have been;
1: 180,000 Euros on The Defenders
2: 150,000 Euros on Twin Dragons
3: 150,000 Euros on Play with Cleo
You have an impressive slots portfolio, can you name the best three slots ever released by DragonGaming?
It’s tough to say, as all of our games have a unique element to them and we treat them all equally. But if I had to choose my personal favourites, I’d go with Play With Cleo, Aztec Warrior, and Rise of the Titans.
2020 was a challenging year for all of us. Even so, DragonGaming had multiple releases. Which slot takes the title of the best DragonGaming release in 2020?
We’ve heard many praises about our releases in 2020, probably because they gave people a way to relax and enjoy themselves during a difficult time. Titles like Play With Cleo and Winning Vegas stuck out as people’s favourites.
Looking to the future, what’s the next big release DragonGaming is planning?
We have plenty of things prepared for the upcoming period — a few interesting video slots, a couple of table games and brand new, Scratch card games. Even before we release a game, we put it on our website under the Coming Soon label, so you can check what the games are about before they go live.
In a market with hundreds of game studios, what would you say is DragonGaming’s biggest differentiator?
We put quality before quantity. You may have noticed that we didn’t release that many games in the last couple of years, at least not as many as some other studios. We work hard on every product and there’s no slacking. We invest time in all the necessary tweaks and make sure that all games are perfect before they’re given the green light for release.
We also put a lot of effort into the visual aspects of our games. Developers that try to overproduce usually neglect this part, but we know how much graphics and overall atmosphere are important to players.
We’d love to hear more about the slot creation process. What is the most exciting part of the entire process when creating a new slot?
It all starts with an idea of what the game’s story is going to revolve around and how it will look like. After that, we do all the technical game parts and try to come up with a unique element of the game. We focus on making our products unique, and that’s probably the most exciting part for me.
How can you tell if an online slot is going to be a hit or not?
We actually don’t know for certain and it’s always a gamble (ironically). But our team has a lot of experienced members and industry veterans. They can usually predict what the players will appreciate when playing the game.
Did you use to play slots before entering the iGaming industry? Can you share with us your biggest win on an online slot?
I tried video slots a long time ago, probably around ten years ago. I didn’t like them at first but I managed to strike a somewhat big win after a few minutes. From then on, I tried my fair share of slots over the years and won a few hundred bucks every now and then. I think my biggest single-session profit was around $600.
What are your hobbies?
I like traveling whenever I have the time and I also love photography. In my opinion, these two hobbies go together perfectly.
What has been your biggest challenge and your most significant success in the gambling industry?
My involvement with DragonGaming is definitely my most significant success but also the biggest challenge. The work comes with a lot of pressure as you want to succeed and show what you’re made of. But that’s a kind of pressure I welcome and always look to overcome.
If you weren’t in the gambling industry, what other industry would you want to work in?
I like games in general, and it’s interesting to me how the video game industry is evolving, so I would probably try to find my spot there.